White Paper- Muish Oddity : Mutant Monkfish v1.3
  • Vision Statement
  • Introduction
  • Central Theme
  • Purpose of This Document
  • Gameplay Overview
  • Core Game Mechanics
  • Tokenomics
  • Scope of Decentralisation
  • Marketing and Community Engagement
  • Development Roadmap
  • Funding Strategy
  • Legal and Compliance
  • Contact and Community Engagement
  • Conclusion
  • TL;DR
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Tokenomics

Tokenomics

Ticker: $MUISH Total Supply: 1,000,000,000 (1 billion tokens)

$MUISH isn’t a point system. It’s infrastructure. Every upgrade, access gate, energy transfer, and market trade runs on it. If the world moves, it’s because someone paid for it.


Initial Allocation

Public Sale – 20% (200M tokens) Bootstraps the system. Funds development, kickstarts the economy, and gets $MUISH into the hands of early operators. This isn’t a presale—it’s fuel.


Team & Founders – 21% (210M tokens) Founders – 10% Locked for 1 year, then vested over 3. Core Team – 11% 6-month cliff, then staggered release across 30 months. No early exits. No shortcuts. Builders vest like everyone else—through uptime.


In-Game Rewards – 25% (250M tokens) Earned, not dropped. Smart contracts issue rewards based on missions, milestones, and infrastructure use. Every payout ties to proof of impact.


Staking Rewards – 15% (150M tokens) Lock tokens. Shape the grid.

  • 3-month: 10% unlocked

  • 6-month: +20%

  • 12-month: remaining 70%

Get paid for time held—not for hype.


Community & Growth – 10% (100M tokens) Airdrops, bounties, faction incentives. These tokens fund player-triggered momentum. Influence earns. Noise doesn’t.


Partnerships & Ecosystem – 10% (100M tokens) Fuel for builders who expand the world without bloating it. Tools, bridges, grants—if it grows Muish, it gets support.


Liquidity & Exchange Access – 10% (100M tokens) Liquidity for CEX + DEX listings. Market makers. Price stability buffers. These tokens keep $MUISH liquid—and stop whales from bottlenecking exits.


Reserve Fund – 9% (90M tokens) 5-year unlock window. Tapped only for expansions, burns, or governance shifts. Locked in stasis. Released when it counts.

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Last updated 21 days ago