White Paper- Muish Oddity : Mutant Monkfish v1.3
  • Vision Statement
  • Introduction
  • Central Theme
  • Purpose of This Document
  • Gameplay Overview
  • Core Game Mechanics
  • Tokenomics
  • Scope of Decentralisation
  • Marketing and Community Engagement
  • Development Roadmap
  • Funding Strategy
  • Legal and Compliance
  • Contact and Community Engagement
  • Conclusion
  • TL;DR
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Introduction

You don’t play to win. You play to survive the trench, outsmart the city, and wire together systems that should’ve stayed buried.

Muish Oddity: Mutant Monkfish leaves you stranded between two decaying worlds. One’s a bioluminescent graveyard of mutant coral and biotech ruins. The other’s a neon skyline stitched with surveillance and regret. You don’t belong in either—but you can break both open.

This isn’t a sandbox. It’s a reactive simulation. Infrastructure is leverage, not background. Energy is the real currency, and every node runs on $MUISH. Own it, and the system works for you. Don’t, and you’re paying rent to someone who planned better.

Every blueprint, charge station, and habitat is minted. Not cosmetic—contractual. If someone needs what you’ve built, they pay to breathe.

There’s no main quest. No chosen one. Just systems that remember. Build wrong and the world pushes back. Trigger the wrong anomaly and the ocean answers.

Muish Oddity isn’t about fixing what’s broken. It’s about surviving what remembers. Turning that memory into power.

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Last updated 21 days ago